var currContainer = 1;
var disabled = true;
var numberOfContainers = 0;
var containers = new Array();


function init()
{		
	disabled = false;
	for (var counter=1; counter<=20 ; counter++)
	{
		if ($("newGameBox"+counter))
		{
			containers[counter-1] = new fx.Opacity(('newGameBox'+counter), {duration: 800, onComplete: function() {disabled = false;}});
			numberOfContainers++;
		}
	}
	
	if (numberOfContainers)
		containers[0].setOpacity(1);
	for (var counter = 1; counter<numberOfContainers ; counter++)
		containers[counter].setOpacity(0);
		
	if (numberOfContainers==0)
		$("newGameBox").style.display = "none";
	else if (numberOfContainers==1)
		$("prevNextButtons").style.display = "none";
}	
	
function nextGame()
{
	if (typeof (disabled) == "undefined" || disabled || numberOfContainers<=1)
		return;
	disabled = true;
	$("newGameBox"+currContainer).style.zIndex = 1;
	containers[currContainer-1].toggle(1,0);
	currContainer++;
	if (currContainer > numberOfContainers)
		currContainer = 1;
	
	$("newGameBox"+currContainer).style.zIndex = 2;
	containers[currContainer-1].toggle(0,1);
}
	
function prevGame()
{
	if (typeof (disabled) == "undefined" || disabled || numberOfContainers<=1)
		return;
	disabled = true;
	$("newGameBox"+currContainer).style.zIndex = 1;
	containers[currContainer-1].toggle(1,0);
	currContainer--;
	if (currContainer < 1)
		currContainer = numberOfContainers;
	
	$("newGameBox"+currContainer).style.zIndex = 2;
	containers[currContainer-1].toggle(0,1);
		
}